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Description
Taking aesthetic design choices from Blender 3D, Grant Warwick, and SGTHK, I present: THE BLENDER BOT! This took about a month in total because I was extremely self punishing in trying to keep the poly count under 2 million and I... sorta succeeded!!!
Blender Bot © To Me
Poly Count: 504,288
Subdivided: 1.95 Million or 2.5 Million
Objects: 206
Render Time: 32:07 (for both models at the same time)
Am I hungry: Gonna EAT!
Software Used: Blender 2.7, Photoshop
I am utterly baffled, I went through all the objects, looking for discrepancies and found none. The realtime interface tells me I have 1.95 million polygons but the render interface tells me I have 2.5 million, even with every rejected model on other layers deleted. This one has got me.
In other news, even though I am a 3DS Max user, the company I work for uses Blender and so this may or may not be a future project the company has in the works.
Blender Bot © To Me
Poly Count: 504,288
Subdivided: 1.95 Million or 2.5 Million
Objects: 206
Render Time: 32:07 (for both models at the same time)
Am I hungry: Gonna EAT!
Software Used: Blender 2.7, Photoshop
I am utterly baffled, I went through all the objects, looking for discrepancies and found none. The realtime interface tells me I have 1.95 million polygons but the render interface tells me I have 2.5 million, even with every rejected model on other layers deleted. This one has got me.
In other news, even though I am a 3DS Max user, the company I work for uses Blender and so this may or may not be a future project the company has in the works.
Image size
2800x2200px 10.57 MB
© 2014 - 2024 TheShadowhisperer
Comments13
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Very playful design. Love it!