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February 15, 2011
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Wrath Reaper Detail Shot by SHaDoW-WHiSPERER Wrath Reaper Detail Shot by SHaDoW-WHiSPERER
Here is da detail shot.

Wrath Reaper To Cherybdis
Image To Gage Bush
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:iconhorngreenet:
horngreenet Mar 17, 2011  Student Digital Artist
was the detail on the leg done w/ bump map? the main light/ sun in the back doesnt match with the shadow. nice model and texture work
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:iconshadow-whisperer:
SHaDoW-WHiSPERER Mar 17, 2011  Student Digital Artist
The detail on the legs is indeed a bump map and the sun you speak of is actually the stupid omnilight reflecting on the back wall and floor.
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:iconlyonchello:
Lyonchello Feb 19, 2011  Hobbyist Digital Artist
I'm particularly fond of that texturing. :)
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:iconshadow-whisperer:
SHaDoW-WHiSPERER Feb 20, 2011  Student Digital Artist
Why thanx!
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:iconlyonchello:
Lyonchello Feb 20, 2011  Hobbyist Digital Artist
Why no problem! ;)
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:iconkrovash:
Krovash Feb 15, 2011  Student Digital Artist
Wired for war =)
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:iconshadow-whisperer:
SHaDoW-WHiSPERER Feb 15, 2011  Student Digital Artist
Hells yeah!
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:iconsgthk:
I'm glad you got the eyes to work. But to be frank, the model is still very simplistic and there's severe pinching around those rectangular holes on the sides. I'm also not sure how the legs are supposed to work. I saw the Charybdis video you linked. The model might be suited to the non-realistic environment seen in the video. But when put in this kind of high-res render with realistic lighting and detailed textures, the low-detail of the model ruins its believability. It wouldn't matter what kind of textures you put in or what lighting setup you use. If the modeling lacks believability, it's pretty much a lackluster. For example, the legs look like they could easily be snapped-off like twigs and I have no idea how they're supposed to move and support the body.

What I'd do: If I wanted to take a low-poly unit from a video game and render it in high-resolution with realistic lighting, textures, etc, I would add as much realism to the modeling as I could. Maybe add servos/hydraulics to the joints, some hanging wires from under the chassis, or model some hatches and seams around the chassis to give viewers an idea of how it was built, adding believability.

Just my 2 cents.
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:iconshadow-whisperer:
SHaDoW-WHiSPERER Feb 15, 2011  Student Digital Artist
Now that I look at it again I decided I will not add any hoses or pipes because looking at it from a logical perspective they are veritable vulnerabilities. The hatches and seams I forgot to mention are all bumpmapped on the back and top of the Chassi where the welds are not exposed to direct enemy fire. [link] But as for servos I can do wit da stylez. :)
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:iconsgthk:
With your current experience, I think you're ready to learn the proper techniques to make hard-surface models.

Sathe from 3dTotal.com made a video showing the very basics. You should watch it.
[link]
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